Terrain Tool


Overview:

The Terrain Tool, developed for the Maple Wars project, is an editor window tool designed to facilitate the creation of diverse and customizable terrains. By utilizing Perlin Noise, this tool generates height variations on a terrain object, allowing for the quick and efficient creation of different map layouts. Users have the flexibility to adjust parameters and manipulate the terrain variations, providing a versatile tool for creating unique and immersive environments within the game.

  • Solo project
  • Editor Scripting
  • Pelin Noise algorithm
  • Procedural generation
  • Terrain generation

Completion: April 2023

Duration: 1 day

Platform: Unity, Editor scriting


Contribution:

Problem

In the development of the Maple Wars project, there was initialy a need for diverse and customizable terrains. However, manually creating height variations on terrain objects proved to be a time-consuming and labor-intensive task, hindering the efficient creation of different map layouts.

Solution

To streamline the process of terrain creation, I developed a custom terrain tool using editor scripting. This editor window tool utilizes Perlin Noise, a popular algorithm for procedural generation, to generate height variations on terrain objects. By doing so, it enables the quick and efficient creation of diverse map layouts, enhancing the visual appeal and gameplay possibilities of the game.

how does it work?

The Terrain Tool seamlessly integrates into the Unity editor, offering a user-friendly interface for terrain creation. By utilizing Perlin Noise, users can generate realistic height variations on terrain objects. The tool provides adjustable parameters, allowing fine-tuning of the terrain variations. This tool empowered developers to efficiently create unique environments within the Maple Wars game in matter of seconds, enhancing the visual quality and gameplay experience.


closing thougths:

The Terrain Tool developed for the Maple Wars project has proven to be an invaluable asset in the creation of diverse and customizable terrains. By utilizing Perlin Noise and editor scripting, this tool streamlines the process of terrain creation, allowing for quick and efficient generation of different map layouts. The adjustable parameters and user-friendly interface provide flexibility and control over the terrain variations, enabling the creation of unique environments for the game. The Terrain Tool significantly enhances gameplay possibilities of the Maple Wars project, contributing to an enhanced player experience.